WHY USE SAMPLE BASED VIRTUAL INSTRUMENTS?

Yes, they can have their limitations - for example, pulse width modulation in synthesis isn't possible yet ...BUT.....
 to us, it's all about THE SOUND!

Tronsonic believes in the concept of HYBRID technology - utilising the best of both worlds to create the desired result.

It's possible to generate very convincing replicas of instruments with 1s and 0s, but our ears, and the vibrations within the body, suggest to us that they don't have the 'soul' of a waveform that was generated in the real world. Whether this is true or not, or a placebo effect, is hard to prove - but it's very re-assuring to know that the sounds you are playing are from the 'real' version of that instrument. It's nice to think that some of the soul and character translates through the cables and converters into the computer - who knows...

This may change, but for the time being, we feel that starting off with a real sound source, then using software based envelopes, filters, effects etc to adjust that sound, is the ultimate solution.
That initial real-life waveform can still retain it's identity, even when affected with virtual synthesis.

In most cases we use tape, valves and vintage transformers because they do beautiful things to audio...adding character, warmth, grit, harmonics and depth.
Yes - there are plugins that can emulate this - and some do them very realistically...but, applying these electronics at source imparts a certain magic to the sound that we've not been able to exactly reproduce with software. A prime example being microtape 8 - Rhodetron. This instrument drips tape saturation and warmth (thanks to 7ips on the mighty Vortexion CBL5).
Whilst we know we can provide you with unique sounds such as these, we'll continue our work!....